Please note that this article was written in 2002 so parts of it may now be out of date. In particular, the criteria for obtaining the lobby master title have been tightened up significantly, so some of the comments about them no longer apply. The problems being experienced with the lobby master titles back then are relevant though , because they were a significant factor in prompting us to take action to tighten up the tournament titles even further. As you
know, it has always been possible to become a tournament master by getting
three 'norms' (i.e. 2000+ performances in single tournaments involving a total
of 7 or more games against 4 or more different opponents) and an overall rating
above 1900. Originally these were to be called ITMs or international tournament
masters. The grand
master title (TGM) was intended to be introduced at a later date (when the
Elo ratings had evolved further and we had enough information to be sure that
we were setting the TGM bar high enough that it recognised only truly
exceptional performance both now and far into the future) but was actually
introduced last year for reasons linked to the introduction of the lobby master
title - see 1.2 below. For various
reasons (described in the intro section below), we felt that we had to
take a long-term view of the tournament master titles and make sure that we
were not setting up something that was likely to cause problems in the
future. You
can safely skip the intro if you were involved in the initial discussions about
this - skip to section 2 which can be found on this page. Apologies
in advance if it sounds like we have been getting too worked up over the
details of all this or trying to make this all seem more important than it
actually is. Maybe Tantrix will never become as huge as other popular
strategy games, but it might. In case it does, we think that we must
try to be responsible and think about the potential implications of decisions
like this and resist any temptation to just do what suits us best now and leave
future players to clear up the mess. 1. INTRO
FOR THOSE NEW TO THIS ISSUE: 1.1
Why weren't you included in the loop on this issue before? Discussions
on tournament Elo rating issues tend to be limited to existing tournament
controllers, since they are the group most likely to take an interest and
should have enough experience to be objective. No doubt
other players could have some very good input too, but once we go outside that
obvious 'expert' group it would be hard not to open the discussion to everyone.
I know from experience that this inevitably provokes more comments based
on pure self-interest (NB. this comment is almost certainly NOT aimed at
anyone reading this!) than the considered and thoughtful comments that are most
helpful. If I had to
deal with dozens of comments like that, we'd never get anywhere and I'd never
have time for anything else! 1.2
What prompted us to re-look at tournament master titles? When Mike
introduced lobby masters, I could see the aim behind it and that it might be a
motivational factor for some players, but many of us were very uneasy about a master
title being set up where the main criterion for qualification was based
on the lobby rankings and which was thus easiest to meet by playing robot games and weaker players. Unfortunately,
those fears have proved to be pretty well founded and, as many people have
pointed out, any person and their dog can now become lobby masters if they
really want to, which could have a very damaging effect on the long-term
perception of any type of Tantrix master title. (Strangely some of the
strongest tournament players haven't made it yet - maybe because they take TGs
seriously but play lobby games mainly for fun) To be fair
to the lobby master title, it does seem to motivate some of the
keen-but-not-that-strong players to play a lot more games to try to get above
950, the master rankings themselves do solve some (though not all) of
the problems inherent in the lobby rankings and the loudest complaints they
provoke in the lobby seem to often involve spurious reasons / misunderstandings
rather than being aimed at any real weaknesses. Anyway, I
am only writing about the lobby masters like this because it is the
easiest way to explain why we know we MUST think to the future as regards
tournament masters and not risk creating similar problems. 1.3
Why did ITMs becomes TGMs late last year? As a result
of my initial fears about the lobby masters, I agreed with Mike that we would
upgrade the tournament master title to TGM straightaway to make it more
obviously different. This was just at the point where Matt Peek became the
first player to qualify. I would have been the second player to qualify after
this year's Euro win. 1.4
Was I too hasty? In some
ways, yes, though obviously the TGM master title was never likely to be in
danger of becoming as easy to achieve as the lobby master title. In spite of that,
some people have been getting a bit concerned that we might now have a
system which could open the TGM floodgates at a later date. For example,
one day there might be a lot more online tournaments and/or one day there might
be smaller offline tournaments somewhere in the world every other weekend. We all know
the dangers of trying to take away titles retrospectively or just as people
achieve them (unless you take them away from yourself, and even that FEELS
hard - see below!) , so if we claimed to have the long-term interests
of competitive Tantrix at heart, we HAD to try to think to the future now and
preferably sort something out before this year's WTC. 1.5
Were any other issues involved? To
complicate matters further, it had become clear that it is much harder to gain
a norm from longer tournaments (like most of this year's major championships)
than in shorter tournaments like those played in 1999 and shorter
tournaments played nowadays. This is not that surprising because it is
obviously harder to sustain a really exceptional performance level over a
high number of games. e.g. in a 16-game tournament you could sustain a 2000
performance over the first 8 games and only play at 1970 for the last 8 games
and not get a norm, whereas if they had been two separate 8-game tournaments,
you would have got a norm for the first one. This is not
a problem as far as overall Elo ratings are concerned (you would end up with
the same overall rating of 1975 over 16 games in either case) but it IS a
problem as far as norms are concerned when these are awarded based on
performance in a single tournament. There are
all kinds of theoretical and practical problems associated with awarding norms
for partial tournaments, so it was clear that some kind of allowance for the
number of games in each tournament was needed. The adjustment we arrived at after
careful consideration and analysis of past figures (to be applied
retrospectively in order to be fair) was to allow a norm to be awarded for
performances of 1950 and above as long as the single tournament rating plus the
number of games in the tournament was still 2000 or above. e.g.
1970 is enough if you play 30 or more games in the tournament. The
other safeguards - at least 7 games in the tournament against 4 or more
different opponents - would still apply. This,
though, made us even more concerned about whether we were making it too easy to
become a TGM over the long term. Section 2, which includes our conclusions, full details of the new
tournament master qualification standards and some implications for the future
can be found on this page.