The 1st World TEAM Tantrix Championship 2002
Won by New Zealand A
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Congratulations to top seeds New Zealand A (Matt Peek TGM -C-, Shaun Cooper, Murray Pharaoh, Bevan Chong, Catherine Moxham and, in the QFs, Stacy Henwood) on becoming the first ever World Team Tantrix Champions. They produced top quality performances when they really needed them in close QF and SF matches and followed that up with an emphatic win in the Final.

Though a little outclassed in the Final where they were beaten by the highest margin of any match in the tournament (134.8-65.2, effectively 8 games to 1), no. 8 seeds Germany A (Wolfgang Schwarz, Lutz Göhmann -C-, Ilona Halbach, Matthias Neumeister & Brigitte Empt) performed well above expectations to finish as runners up.

Australia A (Josh Button, Leah Sanders, Graeme Jolliffe, Anthony Sanders, Kathy Upton and, in the QFs, Garry Laishley) lived up to their seeding too by beating USA A in the play-off for 3rd place. Top B team were no. 6 seeds GBR B (Marion Scott, Martin Harlow, Simon Wright -C-, Kevin Baird & Rick Yagodich) who put up a good fight in the QFs against the eventual winners.

Results and other information can be found by following the links below:

DRAW AND RESULTS
Match Reports

List of Entrants and Full Details of Team Members
Top three in each Tantrix tournament ever played
Tournament World Records
Tantrix strategy advice & hints

RETURN TO THE TANTRIX TOURNAMENTS HOME PAGE

Email the Tournament Controller

NB. In this tournament, the tournament controller will only communicate with the team captains and it will be up to the captains to:

- ensure that the players in their team know the rules and are aware of any time zone issues
- chase their players to ensure that all games are played before the deadline for each round
- contact the controller in good time if players need extensions, or a reserve needs to play

If this first team tournament is a success, we will make it into a bigger, even more inclusive event next year at a more neutral time of year - the northern hemisphere teams are likely to be at a disadvantage this year because the tournament is taking place during their main holiday season.

Notes for Captains: (retained here for reference)

If you would like to enter a team for this tournament, please read the following sections very carefully:

Tournament format:

The tournament will be a knockout competition for up to 16 teams of five players, with the strongest teams seeded to avoid each other in the early rounds. There will be five players in each team, numbered 1 to 5. The two number 1s will play each other twice, the two number 2s will play each other twice, etc. The team which gets the most TPs wins the match, and with 200 TPs to be shared out over the ten games (20 TPs per game as usual), this means that 100.1 TPs is the magic value. If teams are level at 100.0 TPs each after 10 games, the first tiebreak will be total tile scores and if the teams are still level, the TPs scores will be counted after ignoring the games between the no. 5s, then ignoring the the no. 4s and so on.

The deadlines for each round (25 July, and 4, 13 and 22 August) will be applied VERY strictly because of the need to finish the tournament in time to publish Elo ratings/seedings before the main World Championship draw on 28 August. To be fair to the northern hemisphere teams which will be playing the tournament in the middle of their main holiday season, a couple of days' leeway may be allowed in exceptional cases where there is a good reason for a delay and a definite game has been arranged in advance but only if the controller has been kept fully informed by the captain concerned.

Captains:

The captain of each team has a very important job and does NOT need to be the best player in the team. A good organiser who accesses email frequently would make the best captain for this event. Indeed, you do not even have to play in the team to be the captain.

The captain will be responsible for ensuring that the players in their team know the rules and that they arrange their matches on time and understand any time zone differences involved. All communication from/to the tournament controller should go through the captains and the controller will not chase individual players. A captain who is going to be out of email contact for more than 24 hours must appoint a deputy and inform his team, the captain of the opposing team and the tournament controller.

Reserves / Hard to arrange games:

If any player in your team is going to be away for the whole of any one round (and cannot arrange a game for a day or two before or a day or two after the dates for that round), you can draft in a reserve for that match. You can pick a player from your country who is not in any other team or, if your team is your country's no. 1 team, you can pick a player from another of your country's teams as long as you inform the player, the other team's captain and the controller before the round is scheduled to start and you are not playing against that other team from your country in that round. However, a player cannot play for more than one team in any one round and no player can play for a lower-ranked team than the team they were originally included in.

This slightly complicated rule is designed to ensure that each country can field its best available 1st team at all times but will be reviewed for future events if it causes any awkward problems in practice.

Order of players in a team:

Players in a team should be listed on your entry email in order of strength. Obviously there are many measures of strength, making this quite subjective, and you can move a player up the order if they are clearly playing much better than a player higher up the order during the tournament. However, clear attempts to flout this rule to gain an advantage will be stopped, (e.g. switching your no. 5 player to no. 1 because you think that none of your players have any chance against the opposing no. 1 and you want move all your stronger players down the order so that they get slightly easier matches) will NOT be allowed.

Captains can however agree to switch the order of players to make it easier to fit games in before a deadline. e.g. if one team's no. 3 is away for the first few days of a round and the other team's no. 3 is away for the last few days of the same round, it might be a good idea for the captains to agree to let each team's no. 3 play the other team's no. 4 instead.

Rules:

The standard tournament rules apply, with time penalties if a player takes 15 minutes or more for a game and scoring using the Tournament Point system. Click to see the full rules in English, in French, in German or in Hungarian - they include notes on how to arrange games, what to do if an opponent does not show up and so on. There is now a shortened summary of the rules in English too.

Elo ratings / Seeding method:

All games played will count towards the Tantrix Tournament Elo Ratings which will be used to decide seedings for future tournaments. See
Tantrix Elo ratings for further information. The rating list and seeding points list will not be updated until August, after this tournament.

Team seedings for this tournament will be based on the average seeding points of the members in each team. Seeding points have been calculated based on all tournaments played up to the end of June, though to save time the full list will not be published on the site until August when the results of this tournament have been incorporated too.

Seeding points will be the higher of a) a player's Elo seeding points adjusted according to the new rules for this year, b) 2 x their lobby ranking at 12.00 GMT on 6 July - 250 and c) 1500. The floor of 1500 is designed to ensure that otherwise strong teams from countries with few Tantrix players which have to include one or two new players in their team are not overly disadvantage in the seeding process.

Final note:

In the case of disputes, the decision of the controller will be final. Controllers may play in the tournament, but no controller will be responsible for decisions that affect match results in the section of the draw in which they are playing. In the final stages, the controller will be someone who has already been knocked out.

We have to reserve the right to default at our discretion people whom we have very good reason to think are either cheating or not making an effort to arrange a match, even if (given the nature of the Internet) we cannot prove it. We will not, however, abuse this right. In previous tournaments it has not been necessary to make use of it and we very much hope that will continue to be the case.:-)

To Enter:

If you wish to enter a team, please make sure that each player is happy to be included in your team then write to Steven Trezise at
tournaments@tantrix.co.uk with the following details:

1) Your name and email address
2) ... then for each player in order of strength, with the strongest first:
a) Their full name
b) Their Tantrix nickname
c) Their email address

If a player in your team has not entered a tournament before, they may be asked for a bit more information later.

You can of course start discussing teams now, but 2nd and 3rd teams for each country should not be entered until 30 June, when the 1st team captains have had time to get their teams together.

All players in your team must qualify to play for the same country (as usual with Tantrix, this means that players can play for the country on their passport or the country where they currently live) - if there are only a few tournament players in your country and you would like to enter a regional team instead, please write to tournaments@tantrix.co.uk.

Click here to send an email if you have any questions

Click here to enter the individual World Championship

Return to Tantrix Tournaments Home Page

The date and time are:

Friday, 18-May-2012 06:10:28 GMT
Friday, 18-May-2012 07:10:28 BST (local)

This file was last modified on Monday, 31-Mar-2003 00:20:38 BST