SUMMARY OF TANTRIX ONLINE TOURNAMENT RULES (last updated on Tuesday, 02-Sep-2003 06:25:53 BST, rules 7 and 8 were changed before the 2003 WTC)
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For ALL online tournaments, the normal rules of Tantrix will apply. The following is a summary of the special tournament rules. This summary is not exhaustive and you should refer to the Full Rules for details of what to do in unusual situations. You can also read the full rules in French or German or a summary in Hungarian. In the unlikely event that the different language versions of the rules or the full and summary rules conflict or appear to conflict, the English version of the full rules will always take precedence.
Sections in this summary have been numbered in the same way as in the full rules for ease of reference but the order has been changed for this summary so that the most important rules are at the top.
Unless otherwise stated, the email address for the Tournament Controller will be email@example.com .
2. Time limit:
The time limit is 15 minutes per player per game. You should always finish the game if you go over (or even just hit) the time limit but you will lose tournament points at the end as set out in rule 9 ("Tournament Scoring") below. Players must claim time penalties/bonuses on the online results submission form. You should apply the time limits strictly, but please note that if your opponent takes 15:00 or more, you must claim any time penalties on the online results submission form (or by email to firstname.lastname@example.org if the form is not working) *NEW for 2003* before the next game starts or within an hour it it was the last game of the session. If in doubt you should claim - you can retract the claim up to 24 hours later. Please note that a time of 15:00 DOES incur a time penalty.
9. Tournament scoring:
8. Arranging games:
It is your responsibility to organize access to a reliable computer in order to avoid/minimize disconnections. It is recommended that you start with a "fresh" system, ie a just booted or rebooted system and preferably not to have any other applications running at the same time as playing.
When players are disconnected, you should try to be helpful. Please give them time to reconnect. You should give a player at least 5 minutes to reconnect. After 5 minutes in Limbo, you can carry on against Robot by going "Actions/let the Robot play". In more complex situations, if neither player can continue the game or if you wish to submit a game for adjudication, please refer to section 3 in the Full Rules.
4. Adjusting the time limit after disconnections:
We have to rely on players to be fair here. On reconnection, the clocks should show the times at disconnection. If either player’s clock has been reset to zero or has been ‘ticking’ while they were unable to move, please agree any adjustments when the disconnected player rejoins and before you carry on playing, not at the end of the game.
Please try to resolve disputes amicably without involving the Controller. If all else fails, contact the Controller after the game. It may help to copy and paste the chat in the game room into an email and send that and/or a picture of the game when the dispute arose. Please see the Full Rules for details of how to send a picture of the screen. This is also necessary if you want to send a game for adjudication.
While we take steps to deter and to detect cheating, it is obviously hard to detect online. As well as spoiling an event for the other players, cheating severely devalues your own performance in a tournament. In case it is not clear, cheating includes:
a) getting help from someone else in the game room, through an instant message service such as ICQ, AIM, MSN or in 'real life'
b) disconnecting or defaulting deliberately to gain an advantage
c) using real tiles to help count the tiles left in the bag
d) not waiting long enough for someone to reconnect before letting the robot play on
e) placing your first tile too near the edge deliberately because you have bad tiles and would prefer a restart
f) using things like a pre-drawn grid to help with tile-counting (*)
g) lying about your age or nationality to gain entry to a tournament for which you are not eligible
h) making multiple entries for a tournament using different names or otherwise falsifying information on an entry form
i) deliberately losing a game (or just deliberately playing badly) to help a friend to win a tournament, to ensure that another player does not win a tournament or simply because you are not bothered by a result which nevertheless affects the final positions or Elo ratings of other players
j) anything else (however 'clever' it may seem) which is aimed at securing an unfair advantage for you or another player
(*) Using a blank sheet of paper to take the odd note during a game IS acceptable
Anyone caught cheating risks being banned from all future tournaments and we reserve the right to 'name and shame' them on the Tantrix website in the most serious and most clear-cut cases. Please do not be tempted to cheat even if you think (hopefully mistakenly) that someone else is cheating - that kind of reaction just makes things worse for everyone in the end.
Where a player has registered a first preference colour on entry, they must use it in all games unless their opponent has registered the same first preference colour or agrees to let them use an alternative colour.
If both players have registered the same first preference colour, we encourage them to agree on alternative colours, but if this is not possible, please see section 5 in the Full Rules.
If your opponent has not used the correct colour, you can ask for the game to be restarted but only if you do so before making your first move.
6. Placing the first tile too near the edge of the Tantrix:
If the first tile is placed 5 or less spaces from any edge of the full playing area, the second player can ask for the game to be restarted, but only if they do so before completing their own first move.
See rule 8) above for details of what constitutes a default. The other player is awarded 20.0-0.0 TP win for a default in a knockout competition. In other competitions, the other player is awarded at least a 15.0-5.0 TP win for a default - the full rules have full details. A default is not included in Elo rating calculations. This is because the Elo ratings are supposed to reflect actual play. If someone defaults more than two games in an all-play-all tournament, all of their results are ignored for tournament purposes, though games they actually played will still be included in the Elo rating calculations. Penalty points can also be awarded by the Controller in cases of exceptionally inconsiderate behaviour by any player with regard to their opponent.
12. Tantrix tournament Elo ratings / Lobby rankings:
All tournament games which are completed on the Tantrix.com site will be included in the Lobby or Master rankings in the usual way. The separate Tantrix tournament Elo ratings are described in a separate section of this tournaments site.
13. Tournament seedings:
Where required, these will be based on the Elo ratings at the closing date for entries. These will be reduced as described in the rating rules if the number of games on which the rating is based is below the threshold level or if the player concerned has not played a tournament game for a very long time.
15. In all matters, the Tournament Controller's decision is final:
This rule is here in case anything has been forgotten, but isn’t intended to be used more than is absolutely necessary. If a dispute affects the Controller as a player, then obviously the decision will be passed to someone else.
The date and time are :
Thursday, 17-Jan-2019 02:34:41 GMT
Thursday, 17-Jan-2019 02:34:41 GMT (local)